
CLUE
TEAM CREATION
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A team representative or captain (non-combatant would be preferred, but this is not a requirement if there are not enough players) - 
A rapier fighter 
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An armoured combat fighter 
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A non-combatant willing to play games 
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You can have more than one type of player so that people aren’t worn out, but the minimum is 3 players, with one nominated as the captain 
 
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THE RULES
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Each type of player will fight/game for a location, a tool, or a person - 
For example: - 
The rapier fighter will fight another rapier fighter from an opposing team for a person of interest 
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The armoured combat fighter will fight another from an opposing team for a weapon 
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The gambler/gamer will play a sequence of a game (needs to claim the opponent’s piece in checkers, for instance) to claim a location card 
 
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Once all the pieces are collected, the captain can announce who they think the culprit is, where it was done, and with what 
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The items are compared to what’s in an enclosed envelope held by the Mistress of Misrule - 
If the guess is correct, that team wins 
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If the guess is incorrect, that team is eliminated 
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The game will keep going until either a team wins or all teams are eliminated 
 
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THE SETUP
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Armoured Combatant - Weapon - 
Best two out of three 
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Single combatant 
 
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Rapier - Person of Interest - 
Best two out of three 
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Single Combatant 
 
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Gamer - Location - 
Rules based on game - 
Maglio - a ball needs to be knocked to a certain spot. The player who knocks the ball to a spot nearest to the “goal" is declared the winner 
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Basetta - in which the dealer lays down three cards. Players then have to draw a card from the pack with the aim of matching any of the exposed cards 
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Ciapanò - Deal cards counterclockwise, 13 cards for two players. There are no trumps. The player to dealer's right leads first. Any card may be led, and the other players must play a card of the suit led if they have one. A player with no card of the suit led may play anything. The highest card of the suit led wins the trick 
 
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