CLUE
TEAM CREATION
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A team representative or captain (non-combatant would be preferred, but this is not a requirement if there are not enough players)
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A rapier fighter
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An armoured combat fighter
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A non-combatant willing to play games
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You can have more than one type of player so that people aren’t worn out, but the minimum is 3 players, with one nominated as the captain
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THE RULES
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Each type of player will fight/game for a location, a tool, or a person
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For example:
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The rapier fighter will fight another rapier fighter from an opposing team for a person of interest
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The armoured combat fighter will fight another from an opposing team for a weapon
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The gambler/gamer will play a sequence of a game (needs to claim the opponent’s piece in checkers, for instance) to claim a location card
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Once all the pieces are collected, the captain can announce who they think the culprit is, where it was done, and with what
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The items are compared to what’s in an enclosed envelope held by the Mistress of Misrule
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If the guess is correct, that team wins
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If the guess is incorrect, that team is eliminated
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The game will keep going until either a team wins or all teams are eliminated
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THE SETUP
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Armoured Combatant - Weapon
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Best two out of three
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Single combatant
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Rapier - Person of Interest
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Best two out of three
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Single Combatant
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Gamer - Location
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Rules based on game
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Maglio - a ball needs to be knocked to a certain spot. The player who knocks the ball to a spot nearest to the “goal" is declared the winner
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Basetta - in which the dealer lays down three cards. Players then have to draw a card from the pack with the aim of matching any of the exposed cards
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Ciapanò - Deal cards counterclockwise, 13 cards for two players. There are no trumps. The player to dealer's right leads first. Any card may be led, and the other players must play a card of the suit led if they have one. A player with no card of the suit led may play anything. The highest card of the suit led wins the trick
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